galavi / TilePool
Class: TilePool
Defined in: utils/tile.ts:303
Unified 3D tile pool. Manages a pre-allocated 3D texture where each "slot" holds one tile. 2D tiles use depth=1 (same code path).
Region per slot: start/scale/bias/tex_offset/tex_scale (20 floats = 80 bytes).
Constructors
new TilePool()
new TilePool(
config):TilePool
Defined in: utils/tile.ts:323
Parameters
config
Returns
Properties
texture
readonlytexture:GPUTexture
Defined in: utils/tile.ts:304
indexBuffer
readonlyindexBuffer:GPUBuffer
Defined in: utils/tile.ts:305
readyBuffer
readonlyreadyBuffer:GPUBuffer
Defined in: utils/tile.ts:306
regionBuffer
readonlyregionBuffer:GPUBuffer
Defined in: utils/tile.ts:307
grid
readonlygrid:number
Defined in: utils/tile.ts:314
Grid cells: 9 (3×3×1) for 2D tiles, 27 (3×3×3) for 3D tiles
poolSize
readonlypoolSize:number
Defined in: utils/tile.ts:315
invPoolSize
readonlyinvPoolSize:number
Defined in: utils/tile.ts:316
device
readonlydevice:GPUDevice
Defined in: utils/tile.ts:317
tileSize
readonlytileSize:Vec3
Defined in: utils/tile.ts:320
Accessors
gridSize
Get Signature
get gridSize():
number
Defined in: utils/tile.ts:417
Returns
number
capacity
Get Signature
get capacity():
number
Defined in: utils/tile.ts:418
Returns
number
Methods
getSlot()
getSlot(
tileId):undefined|number
Defined in: utils/tile.ts:420
Parameters
tileId
string
Returns
undefined | number
reset()
reset():
void
Defined in: utils/tile.ts:424
Returns
void
allocateSlot()
allocateSlot(
tileId):number
Defined in: utils/tile.ts:432
Parameters
tileId
string
Returns
number
uploadTile()
uploadTile(
slot,data,region):void
Defined in: utils/tile.ts:449
Parameters
slot
number
data
ArrayBuffer
region
start
number[]
scale
number[]
Returns
void
destroy()
destroy():
void
Defined in: utils/tile.ts:516
Returns
void